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Asir'aat welcomes the seekers of truth. Those with an eye for beauty and wisdom will find a home amongst the marble floors and regal bookshelves. The soft melodies of a glass piano are the centerpiece of the sitting room, inspiring quiet study. The bridge reveals itself in peculiar ways as sometimes a crew member's reflection will show the mirage of a loved one who is on their mind, while others may notice their footsteps chime like music notes.

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Cabins : The rooms are attuned to the occupants mental and emotional state and their reflection will show their mood as an aura of color.

Eskarlos is the most vibrant of the bridges; a place for those with a heart of an adventurer and the strength to live with passion. The hallways are aquariums that connect to the above solarium's pond and showcase exotic fish from a variety of planets. The décor is all traditional with the use of natural material such as bamboo and decorative stones. The furniture is minimal and cozy, especially so within the adjoining spa.

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Cabins : Eskarlos cabins are equipped with holographic walls that show whatever scenery the resident desires, including home or places not yet visited.

Gjallvartum is home to those who seek freedom and self expression. Originally the austere barracks of the ship in the Pontifex's military days, it is now filled with an eclectic mix of furniture, art, and objects from all over the galaxy. Crew members may enjoy Dusk's fully stocked bar and are encouraged to leave their mark on the place. With artful graffiti sprawling across the colorful halls and old flags hanging in corners, there is always something new to see.

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Cabins : Most of the furniture contains some mixture of magnetite which is very lightweight and easy to move and redecorate with.

[ S H I P â˜† L A Y O U T ]

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Safety features include a fire suppression system, back-up engines, radiation sensors, heat shields, emergency airlock protocols, and escape pods.

[ P u b l i c ☆ A c c e s s ]

 

The Bridges

Divided into Asir'aat, the Bridge of Dawn; Eskarlos, the Rainbow Bridge; and Gjallvartum, the Bridge of Dusk. Each bridge is unique from one another and serve as the living quarters where crew members will be housed. Each cabin can house up to four crew members each. Crew may only request a bridge transfer once every 6 months so choose wisely!

                        
Galley

Mess hall or cafeteria.  Contains a kitchen compartment in the center where meals are served and an encircling dining area that overlooks the ship.  Please discard food waste in appropriate chutes and stack your trays by the kitchen doors-- or face the wrath of the galley staff.


Library

Located adjacent to the Solarium, the library contains texts the Pontifex has gathered from across the many galaxies.  Some of the texts are in languages not translatable by the ILS.  There is also a small garden pond located in the center where crew may encounter small creatures dwelling.


Medical Ward

An on-board hospital wing that includes a biochemical lab, pharmacy, operating room, intensive care unit, emergency room, blood bank, highly trained multi-disciplined staff and the most advanced medical equipment the crew could get their hands on.


Observatory

Used for observing terrestrial or celestial events.  Onboard scholars utilize its massive telescope to study the astronomy, climatology, meteorology, geophysical, oceanography and volcanology of new worlds.  Crew may use the telescope or adjacent planetarium (great for movies) when not in use by the research team.
 

Solarium

A garden compound where the ship's food is grown and is the largest quadrant on the ship.  Alien crops that require greater care are kept in greenhouses where the temperate, moisture and air composition is carefully monitored and controlled.  There is a large stable where beasts too big to roam are kept.


Amphitheatre

Venue for open-air events and recruit training with tiered seating.  Contains sporting/performing equipment and different environments that can be changed with a switch.  Available fields include Terrestrial, Forest, Tundra, Marine, Desert, and Astral.  Training courses offer holographic targets.


Hangar Bay

Where the star cruisers and other small vessels go in and out.  The repair bay is also located here to provide tune-ups and repairs between missions.  An observation deck is located above it for inspection and casual strolls.  Please wear a spacesuit on hangar floor at all times.

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[ L i m i t e d â˜† A c c e s s ]


Engineering Bay

Houses those responsible for maintaining and repairing a ship's equipment, including its engine, generators, boiler, and pumps as well as electrical, ventilation, heating, and refrigeration systems.  Also contains a lab for experimental technologies to be designed, tested, and distributed.


Engine Room

Space where the main engines of a ship are located.  An adjacent space contains the engine control room where engine room systems may be controlled and monitored.  Requires privileged access to enter.

     
Armory

Where arms and ammunition are stored and issued.  Maintenance and repair of weapons is conducted in the engineering bay.  Distribution of weapons is only allowed by authorized personnel.  Requires privileged access to enter.


Cargo Hold

Where nonperishable goods, shipping cargo, and other essential supplies are stored.  Requires privileged access to enter.


Airlock

Permits the passage of people and objects between a pressure vessel and its surroundings while minimizing the change of pressure in the vessel and loss of air from it. The lock consists of a small chamber with two airtight doors in series which do not open simultaneously.  Operated manually.


Boarding Ramp

Located in the Hangar Bay and opens only when boarding and off-boarding on new planets.  Requires privileged access to operate.


Escape Pods

There are twenty available escape pods on the ship that can hold up to ten people each.  Requires privileged access to operate or release.


Portal Station

Often how new recruits board the ship.  Accessible only by those granted Recruit Tokens.  Recruiters will often hand tokens out or leave them on past worlds for potentials to teleport aboard.  The portals will store the location recruits came from and return them exactly where they left if they do not make the cut.


Antechamber

A converted storage bay that acts as temporary lodging and waiting area for prospective recruits.  The antechamber is sparsely furnished with shag carpeting, communal cots and floor-to-ceiling windows for viewing events in the Amphitheatre.

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☆ The antechamber is only available during recruitment periods. ☆

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